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Silent hunter 3 patch
Silent hunter 3 patch









silent hunter 3 patch
  1. #Silent hunter 3 patch update
  2. #Silent hunter 3 patch Patch

Enemy aircraft will now initiate attacks against submarines spotted at periscope depth.If pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.

silent hunter 3 patch

AI task forces/convoys will now detach closest ASW subgroup (instead of the first ASW subgroup) to chase subs.Submarines will surface and charge batteries or air when they are depleted (and stay surfaced when charging batteries).Submarines will now evade enemy attack more often.Formation changing smarter, friendly ships less likely to smash into each other.Compasses in both the helm station and sliding navigation panel are now clickable to order a new heading.Sliding panels work smoother (no more auto pinning).Depth charge screen now displays course/depth/speed for submerged contacts that have sonar focus.The contact will flash blue indicating that it has sonar "focus".

#Silent hunter 3 patch update

This makes the sonar operator update the contact more frequently on the plot. You can now "focus" sonar on submarines by clicking on the submerged contact in the CIC or depth charge screen.Fixed reversed radar fire control switch in low resolution (640x480) main battery director station."Conserve" ROE order no longer slows player's ships permanently.Fixed a crash that occurred when many simultaneous sound effects were played on certain Win98/ME systems with Soundblaster Live! or Audigy soundcards.

#Silent hunter 3 patch Patch

  • Patch includes a missing file that caused the "Vessel Identification" viewer to crash.
  • We ask that you be patient and continue to post constructive reports of problems on the various fan sites and forums that exist for users on the Internet. We care about our products and we care about the community that buys these products. We apologize for the problems and pledge that we are doing our best to make good. Announcements will be made on our various product websites concerning future patches.īoth of these products have had difficult times in development and we have worked very hard on them. Future patches to address the less critical areas will be seriously considered. Please understand that we are concentrating on fixing the major problems and not smaller bugs at this time.











    Silent hunter 3 patch