Enemy aircraft will now initiate attacks against submarines spotted at periscope depth.If pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.
AI task forces/convoys will now detach closest ASW subgroup (instead of the first ASW subgroup) to chase subs.Submarines will surface and charge batteries or air when they are depleted (and stay surfaced when charging batteries).Submarines will now evade enemy attack more often.Formation changing smarter, friendly ships less likely to smash into each other.Compasses in both the helm station and sliding navigation panel are now clickable to order a new heading.Sliding panels work smoother (no more auto pinning).Depth charge screen now displays course/depth/speed for submerged contacts that have sonar focus.The contact will flash blue indicating that it has sonar "focus".
#Silent hunter 3 patch update
This makes the sonar operator update the contact more frequently on the plot. You can now "focus" sonar on submarines by clicking on the submerged contact in the CIC or depth charge screen.Fixed reversed radar fire control switch in low resolution (640x480) main battery director station."Conserve" ROE order no longer slows player's ships permanently.Fixed a crash that occurred when many simultaneous sound effects were played on certain Win98/ME systems with Soundblaster Live! or Audigy soundcards.